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TYPE 32 RAPID ASSAULT VEHICLE
The Covenant Empire The Twilight Covenant
Ghost HereticGhost

The Type-32 Rapid Assault Vehicle, more commonly identified as the Ghost by the UNSC, is the Covenant Empire's standard reconnaissance and rapid attack vehicle.

OverviewEdit

The Ghost is a one-man gravity-effect vehicle, primarily used in a reconnaissance and close infantry support or rapid attack role. Known for its speed and maneuverability as well as its near silent anti-gravity propulsion system the Type-32's use in the field by the Covenant is varied but can adjust very quickly and easily for any role required at any moment. From a design standpoint the Type-32 RAV can be thought of as streamlined, the design of the vehicle is more akin to an aircraft rather then a ground vehicle. The Ghost is actually a two section vehicle, with the forward fuselage containing the Type-32's hardware including its energy weapon system, its anti-gravity propulsion system, imaging, control and guidance systems and fuel as well as its two stabilizing "wings". The second part of the vehicle is its cockpit — the cockpit is in actuality, just the seat itself connected to the fuselage by a ball joint, this ball joint aids the pilot in maneuvering the vehicle when in use. The pilot is seated in front of a large holographic display console, this console displays the status of the vehicle and controls. Because the ghost lacks any type of actual viewing window the largest display on the display console is the video display screen, which shows a wide angle view of what is in front of the vehicle as well as display a targeting heads-up-display. The vehicle is controlled as much by weight distribution as it is by steering by use of two joysticks. The vehicle is armed with two linked forward-firing plasma cannons. These plasma cannons serve as powerful anti-infantry and anti armor weapons, running on only a small power source.

The Type-32 RAV is used by the Covenant for a number of different roles, such as patrolling large areas in short amount of time, and to combat infantry when needed. The Ghost can be deployed almost anywhere and can follow Covenant ground troops with ease. The Ghost is propelled by a form of anti-gravity engine known as a Boosted Gravity Propulsion Drive, allowing the Ghost to skim above the ground while it is activated. This drive is visible as a bright, fluorescent area of blue energy emanating from the underside of the Ghost. This form of propulsion can accelerate the vehicle very rapidly, reaching speeds of up to 60 kilometers per hour, and up to 90 kilometers per hour when using the boost. By running on its power source and fuel, the Ghost can travel a distance of approximately 950km or 590 miles, before needing to be refueled. Ghosts have been the vehicle of choice for the Sangheili, though Heavy Grunts can also be seen piloting Ghosts on occasion. Jiralhanae, preferring their own technology, do not use the vehicle as much, but if forced to, will.

AdvantagesEdit

The fact that the Type-32 RAV can be deployed quickly and in greater numbers on the field than the Wraith makes them advantageous as the first attack crafts to be deployed on the field during an operation. Their flexible role allows the Type-32 RAV great tactical flexibility for Covenant ground force commanders as fast, hard-hitting vehicles that can destroy enemy infantry formations, serve as reconnaissance and scout crafts on human battlefields. The Class-2 Energy Weapon System against lightly armored infantry is extremely lethal, only requiring one direct hit in order to kill a target. Heavily armored infantry can only sustain a few direct hits before serious injuries are inflicted. The plasma cannons are also extremely effective at destroying vehicles as the heat of the plasma and kinetic force is able to melt through most light and medium class armor with ease. The Type-32s boosted gravity propulsion drive allows the ghost to increase its top speed, allowing for periods of greater velocity. This allows Ghost pilots to enter and leave combat zones rapidly, kill enemies by running them down, and evade more durable foes.

DisadvantagesEdit

The Type-32s primary weakness is its light armor and exposed cockpit, most anti-armor weapons can easily punch through the armor of the Ghost and destroy it. If the plasma containment vessel of the Ghost is damaged, or breached, a chain reaction can start which will result in the destruction of the vehicle, anything within a certain radius of the Ghost as the vehicle is destroyed by the resulting explosion and the subsequent release of the over five-thousand degree Plasma will be incinerated instantly. Anything just outside of the blast radius can also sustain injures by debris ejected from the explosion. The boost propulsion system of the Ghost greatly increase its speed, but because this function diverts energy from weapon and steering systems, the Ghost is much less maneuverable and cannot fire while boosting. The Class 2 weapon system only has a 150° vertical firing range, meaning that the Ghost has a harder time engaging targets at an elevated angle. The Ghost is also very ineffective in close quarters, due to its blind spot, which makes it vulnerable to return fire. Despite its apparent simplicity and grace, the Ghost requires a skilled driver to handle it properly and uneven or broken terrain will cause an unexperienced or careless driver to lose control quite quickly. This makes the ghost extremely difficult to pilot.

Honor Guard GhostEdit

This special Ghost variant is spacifically driven by Unggoy Honor Guards and is significantly more powerful then its standard counterpart, having better handling and base speed as well as faster more powerful plasma cannons.

HONOR GUARD GHOST
Variant Image Atmospheric Max Speed Armament Equipment
Honor Guard Ghost HonorGhost 60 km/h, 105km/h with boost engaged Variant Plasma Cannon Weapon System Boosted Gravity Propulsion Drive, Light Shielding

TacticsEdit

CampaignEdit

  • In Halo: Combat Evolved, the Ghost is the best vehicle to use during the final assault on Two Betrayals before proceeding to the final Pulse Generator, however it should only be used unless you have a sound plan, recklessly running into the battle without a plan will get you killed on higher difficulties. It is a good vehicle to use when you first encounter it on Assault on the Control Room, if your able to grab it before the Elites do, it can be effective against the Wraith.
  • In Halo 2, the Ghost is a sound option to use during the assault on Old Mombasa, the battle on the beach will provide you the fastest hit and run option when taking on Covenant forces.
  • Do note that when a Flood Combat Form boards your Ghost, you will not be ejected from the vehicle and will be instead hit repeatedly by the Flood Combat Form. This is similar to when the Drones board your vehicle.
  • In Halo 3, when you first encounter Ghosts on The Storm, it is best to take them out from afar using a Sniper Rifle or a Battle Rifle, as their power can be extremely deadly when driving in on a Warthog.
  • In Halo Wars, use Ghosts to collect resources or perform hit and run tactics. Beware of Base Turrets, which are the Ghost's bane.
  • In Halo 3: ODST, in the Mombasa Streets, sometimes a Ghost will be dropped off by the Phantoms. If you manage to hijack it, you can use its firepower and boosting ability to quickly overwhelm any Covenant forces.

MultiplayerEdit

  • Ghosts work well in pairs, by working together two Ghosts can split an opponent's fire, allowing at least one to survive and overrun your attacker. In team games, Ghost convoys working with Wraiths are extremely effective, balancing the Wraith's slow movement and rate of fire.
  • The Ghost is at its best on Rat's Nest. Due to smooth terrain and the little room for foot opponents to evade, splattering is easy. Fleeing tougher opponents with heavier weapons is quite easy on this map.
  • The Ghost's speed and size also makes it's an ideal recon or distraction vehicle. A skilled ghost pilot can be able to survey the outside of a base (Or map dependent, inside) in order to figure out a better method for attack. It also serves well as a flag escort or even as an antagonizer during an attempt at the flag.
  • If you are attempting to splatter someone with a Ghost, do not boost until you are about two Scorpions' length away from them. Any farther and they will have time to either jump, or worse, stick you with a grenade or hijack you.
  • The best way to take a Ghost from a foe is to trick it. Dodge a Ghost and it may boost into the wall, while it backs out it can be easily boarded from behind.
  • On enclosed areas like the basement floor on Isolation, it is easy to splatter unexpected opponents, since there is little room to avoid the wide vehicle.
  • A strategy for rapid attack with a Ghost is available on the Valhalla map. When driving a Ghost, enter one of the Man Cannons. Just as the nose of the Ghost touches the Cannon, activate the boost. The ensuing acceleration will propel the Ghost and player across the entire map, though the Ghost often explodes upon impact.

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